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Virtual & Mixed Reality VR & MR | Meta Quest 2 & Quest 3 & the History of VR

Meta Quest 2 & Quest 3 are interesting products, but I am no longer a user of Facebook & have tried VR in the past on cheap demo examples using my Samsung Galaxy Note 2 with a folding paper box lens setup. Not nearly as polished as consumer examples like these.

People that Review Quest 2 vs Quest 3, suggest getting the 3 because its a better products, with faster smoother computer visual performance, higher resolution, less heavy on the face, mixed reality modes blending reality with VR, and all around an improvement, and suggest that those who get the Meta Quest 3 also get the KIWI head mount that is highly rated & improves wear comfort for extend playtime. 

I was playing Halo 5 on our aging Xbox One the other day & realized it had been so long since I played such a game, my brain had actually rewired so much that it felt alien or less fluid. I could still play easily, but was not nearly as good as I was when I stopped playing 5 years ago. I started thinking about the Oculus Go that I had given away even further back. This resulted in the $330 purchase of the Meta Quest 2 + Kiwi comfort battery head strap upgrade. Now to some OP:ED & history of VR headsets + More

In the book the Brain that Changes Itself, Dr. D. outlines examples of French teachers that work with blind students who during their teaching training are required to bind their eyes for 3 or 4 days & learn how to operate blinded, so they can related to the blind students experience of reality. Amazingly. when they take the eye blinding cover off their eyes, it takes the brain a day or so to rewire the eyes so they can see again like before they bonded their eyes. This proves that our brain can rapidly rewire.

What does that book or topic have to do with VR, well when your using the Oculus Rift, HTC Vive, Quest 2 or 3, or whatever HMD 3D VR from Sony or others brand, your brain is making 3D out of the 2D screen images in each eye. Furthermore what your doing in VR or with MR or AR changes the structure & function of your brain, such that neurons that fire together also wire together in what is formally known as adaptive neuron plasticity or neuroplasticity. 

History of VR goes way back to the 19th century. In 1838 description of stereopsis by Sir Charles Wheatstone, earning him the Royal Metal from the Royal Society 1840 for binocular vision research findings resulting the stereoscope, showing that the human brain can combine two photographs of the same object take from slightly different nearby angles, to give the sense of immersion & depth. 

A short story by Stanley Weinbaum in 1935 contains a fictional VR device description. 

In 1956 huge sized booth VR full sensory experience machine called the Sensorama (patented 1962) was created by Morton Heilig, a cinematographer who combined multiple technologies for full color 3D video, audio, vibration, aromas, & fan generating simulated wind. The chair the user sat in even contained vibration. Sadly only 6 films were created for it. 

By 1960 Heilig created the patented Telesphere mask, the first HMD or head mounted display, with 3D stereoscopic images presented in a wide viewing angle with stereo sound but not motion tracking. \

A remote military binocular vision system created called the Headsight by Comeau & Brian, engineers at Philco Corporation. With head tracking & video screens for each eye, it was connected to a remote camera setup so the head movements tracked articulated the binocular remote camera so the user could look around, not for VR. 

A computer scientist named Ivan Sutherland envisioned the Ultimate Display 1965, a landmark fundamental blueprint idea for practical VR incorporating simulate interaction with objects in a virtual world. 

1966 Air Force flight simulator created by engineer Thomas Furness, who improved flight simulators. 

A computer artists named Myron Krueger created compute generated environments to responded to users known as artificial reality, which gave rise to VIDEOPLACE technology. 

Flight simulator technology was improved in 1972 by General Electric Corporation, featuring 180 degree wide field of vision using widescreen cockpit simulation on 3 monitors lined together. 

VIDEOPLACE interactive VR platform went on display in 1975 at the Milwaukee Art Center, the user could see a silhouette of there body movements recorded by a top mounted down facing camera feeding its imaging data into a computer then outputting the screen imaging via a video projector. 

At MIT 1977 the Aspen Colorado Movie Map created by cars driving through this local during summer & winter, capturing photos, which enabled users to view something like Google Street View, introducing the idea that VR could transport people to experiences from other locals. 

HMD Vital Helmet 1979 by McDonnel Douglass for Air Force applications, with eye tracking of the pilots eye movements to match computer generated imaging, later adapted for fighter pilot HMD munitions aiming control systems.

Stereo vision glasses in 1980 by StereoGraphics. 

Wired gloves features lamps & photocells register finger movements as electrical signals for gesture recognition in 1982. The same year Furness busy improving flight simulation technology with virtual military Visually Coupled Airborne Systems Simulator or VCASS.

DataGlove, EyePhoto HMD, and Audio Sphere VR equipment commercialized by Jaron Lanier & Thomas Zimmerman who founded VPL Research 1985.

More flight simulator improvement from Furness in 1986, with Super Cockpit featuring computer generated 3D maps, infrared and radar imagery enabling the pilot to see and listen to a realistic simulation in real time, while also controlling the simulated aircraft with gestures, speech & eye movements. 

Virtual Cockpit created 1987 by British Aerospace with voice recognition. Sun Microsystems purchased VR tech from Lanier. PC 3D world creation now possible on software created by Dimension International. 

NASA developed the VIEW or Visual Environmental Workstation Project, a VR training simulator for astronauts, based on 1989 technology from Crystal River Engineering from founder Scott Foster. Mattel released PowerGlover for Nintendo, but it was hard to use and flopped as a product. 

At the 1990 Exhibition of London, A VR arcade machine was on display at the Computer Graphics 90 featuring a virtual reality interface. 

NASA VR Mars Rover Computer Simulated Teleoperation created by Scientist Antonio Medina. Virtuality by the Virtuality Group was a set of VR arcade machines for gaming in 3D worlds, the first mass produced VR system. Very popular VR games like Pac-Man were ported to the Virtuality Pod system, which could also be networked together for multi-player while users of the pods wore VR headsets with real time immersive stereoscope 3D. 

SEGA commercialized the VR-1 motion simulator arcade machine in 1994. Cybermaxx VR headset launched by VictoMaxx. 

Monochromatic Visual Boy 1995 failed and was discontinued after only 1 year. It did offer the first portable 3D gaming, but with no color graphics, poor software support, it was comb some to use, it was a flop product. I-Glasses by Virtual IO & Forte VFX1 Headgear were the first affordable home VR headsets. 

PTSD therapy from Georgia Tech & Emory University was a 1997 VR war zone scenario simulator called Virtual Vietnam.

A cubic room run on a PC known as the SAS Cube, gave rise to Virtuous VR Pack in 2001. 

Street View by Google 2007 utilizing visual imaging data captured by Immersive Media dodecahedral imaging sensor array ball mounted to the top of a moving white car with GOOGLE written on the doors in large colorful font. Additional text on the car said Street View camera car or something. I saw them deriving around California the same year while down there on a road trip visiting family. 

In 2010 Google launched a 3D Mode stereoscopic version of Street View for VR, MR or AR. This was the same year that Palmer Luckey created the first prototype of Oculus Rift.

Palmer Luckey kickstarter for Oculus Rift 2012 raised $2.4 million. He was also the creator of the original Oculus Rift prototype, featuring 90-deg field of view never seen before. Leveraging a desktop gaming computer for visual performance compute this system boosted public interest in VR.

$2 billion sales of Oculus VR to Facebook in 2014, increasing market diffusion & mass media coverage, creating social momentum & broad growing public interest into VR. Google cardboard was what I used with my Samsung Galaxy Note 2 to demo VR in 2014.

By 2016 hundreds of companies many billions pouring into VR product development. HTC Vive, SteamVR launched with sensor tracking so users could move through VR space by moving in reality.

Nov 6, 2018 I went on Amazon & purchased an Oculus GO 32GB standalone VR and this was the first polished VR product I tried. After about 6 months of playing with it a  few dozen times, I gave it to my friend's teenage daughter & never looked back. $5 million of VR content games & more sold that year. It was while using this Quest VR that I watched a BBC 3D video about slave fishing boats that abduct young men from docks in Asia, forcing them to eat methamphetamine in their food working many days continually at time. A benevolent wealthy woman helps to save these men using her substantial buying power to wage private rescue missions. It was this video content that made me put down the Quest & realize how unfair the world was to some people. I felt guilty for even having & using this device. 

2023 Apple Vision Pro $3499 not a consumer product, aimed at enterprise with more burnable cash! Apple the most valuable company in the USA with over one trillion in liquid cash. They make very good profits selling polished well made iPhones, iPads, MacBooks, iMac's & many other things like Air Pods & Apple Watches Series 1-9 now. 

I was futzing around early AM on Amazon before work when I found the Quest 3 MR headset for $499, though it's more like $600 when you upgrade to a comfy head mounting set with extended battery & breathable silicon or cushioned workout face interface gasket. 

After doing more reviews on the official Meta official site, it seems Meta Quest 3 needs more software refinement for mixed reality apps that are mostly tech demos. Many suggest that this kind of product will be ready for lime light in 3 to 5 more years. So after even more reviewing, I ordered a Meta Quest 2 with Kiwi Battery Strap for $340 all said. I am sure this one better than the Oculus Go from from 2018, but only time will tell. 

Meg was actually glad after I explained why I got the Quest 2, in a way, to go on a mental vacation while getting a workout playing VR games, having a little gaming fun post Xbox One Halo 5 past experience on the TV. I also have a gaming laptop with discrete graphics that I STEAM game on a little bit here & there, that can pump 3D VR into the Quest 2- the other killer application that made it a worthy upgrade over Oculus Go, plus much better resolution, better battery life, better value, more memory, 6 DOF degrees of freedom or smooth head tracking, faster screen refresh rate, better processor, newer technology, constant software updated & even more. 

Meta Quest 2 All In One VR
Meta Quest 2 All In One VR 
Purchased Jan 23, 2024 for $329.19
Including Kiwi Design Comfort Battery Strap

Image above & the following descriptions about Meta Quest 2 are from the Amazon.com listing

Experience total immersion with 3D positional audio, hand tracking and easy-to-use controllers working together to make virtual worlds feel real.

Explore an expanding universe of over 500 titles across gaming, fitness, social/multiplayer and entertainment, including exclusive releases and totally unique VR experiences.

Enjoy fast, smooth gameplay and immersive graphics as high-speed action unfolds around you with a fast processor and immersive graphics.
 
Travel universes in blockbuster fantasies, scare yourself witless in horror adventures or squad up with friends to save the universe. 

Come together in incredible social spaces and multiplayer arenas as you take in live events with friends and family, find your new workout crew or join adventures with fellow players. 

Be truly free to explore in VR With a wireless headset, intuitive controls, a built-in battery, easy setup and no PC or console needed. 

Play without worries by setting your designated play space and get alerts if you move outside it.

What Customers say about Meta Quest 2 based on review from the listing: AI-generated 

"Customers like the appearance, ease of setup, and entertainment value of the virtual reality headset. They mention that the graphics are crisp and lifelike, the display is also really good, and it's easy to use. Customers are also happy with the entertainment value, and quality. However, some customers differ on games, value, performance." Amazon AI wrote that section! 

My Meta Quest 2 VR Unit 1st  Impressions // A Great Value for $249 or less on sale, & much better overall value than the Quest 3 which is $499

~ Poor battery life, drains battery rapidly even new
~ Really nice packaging, well designed boxes
~ Need KIWI upgraded head strap w/ extra battery +$50 
~ Need long USB3.0 to USB-C to computer connect +$20 
~ Lens system in Quest 3 way better
~ Much better than Oculus Go
~ Many apps & games
~ I can't write a review due to limited use last night!
~ I really like it overall
~ Use earbuds with it if its not loud enough for you
~ Easy to setup w/in 10 minutes w/ smartphone & app
~ Watching YouTube in 3D big screen mode is amazing
~ Excited to connect it to my gaming laptop for steam
~ Look forward to trying fitness or exercise games
~ Need to do more app reviews before playing more
~ Apps & games I did look at seem expensive
~ Avatar very customizable, Meg helping tune mine
~ Night mode orange screen hue & dimming are nice
~ Requires wifi to work properly
~ You need a smartphone to set it up fast
~ Good motion & head tracking
~ Fluid UI integration & nice controllers
~ Overall execution very nice 
~ Score 8.3/ 10 \ -1 for poor battery life, -0.7 for OEM comfort 

I think the B&W camera pass through funny & fun to play with, almost a future primitive throwback to early low resolution black & white 8 bit digital cameras or something like that.

Being able to define your play space area with the controllers & visual painting interface very slick
This is very polished product & software solution overall. I am highly impressed. I would give it a 9 of 10 if it was lower mass & had better battery life & more comfortable to war out of the box. If the battery life & OEM comfort was really good it would get 9.5 out of 10. If the lenses were better & OLED pure black screens, 9.8 out of 10. If it was free of cost with free apps & everything was free, 10 out of 10. 

I am very excited to play with it more, learn more about it, and to continue following the technology. I imagine the Meta Quest 4 will be cool as will Quest 5, Quest 6 & other future versions & similar products. When we consider that you don't need a big power hungry gaming desktop & wires everywhere, this standalone VR kit solution opens up the market to a broader range of customers, especially given the vastly lower price point. That's part of why Quest 2 such a better value than Quest 3, it's half the price & arguably a better VR game unless you already tried another recent VR in which case the Quest 3 has better  processor, better screens, better lenses, better cameras, lower mass, better performance & nearly justifies the higher price point, through the actual delta means Q3 commands a higher price premium without giving you twice as much as the Quest 2. 

Les Mills Combat Training $33 the first fitness app we are getting into. I ordered a pair of silicone face gaskets since the OEM foam not the best for super sweaty longer fitness sessions. Very good workout & stress relieving to beat the floating targets out of the air. Dodging left & right, ducking, & all sorts of other moves give you a full body workout. Expert coaching with lots of positive encouraging verbal guidance very inspiring to get the most out of the workouts. Lots of different sessions & options too! Meg loves it & so do it. Using the Quest 2 as a virtual reality fitness training tool was the main reason we got it! 

From my Twitter (X) account posting / VR Fitness Apps 

Quest 2 Fitness Apps #Quest2 #Meta #fitness #apps #games 
Blaston 
Thrill of the Fight 
Les Mills Body Combat 
Supernatural 
Shadow BoXR 
Crazy Kung Fu 
Powerbeats 
Synth Riders 
Holofit 
Beat Saber 
Ragnarock 
FitXR 
Audio Trip cardio mode 
OnShape 
Knockout League 
First Player Tennis

Mixed Reality Misses the Mark 

I am not interest in AR or MR yet as Apple proved with the $3499 Vision Pro, getting a polished user experience with mixed reality takes some very serious & expensive software & hardware solutions. https://www.apple.com/apple-vision-pro / People who reviewed the Meta Quest 3 for example said that app for mixed realty are missing & mostly fancy tech demos, nothing to keep you coming back for more. 



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